Design And Implementation Of E-Learning System

(A Study of information and communication technologies (ICT) in education)

5 Chapters
|
53 Pages
|
6,850 Words

The design and implementation of an E-Learning System encompass the strategic orchestration of digital tools and technologies to facilitate a dynamic and interactive educational environment. This involves the seamless integration of various components, such as user-friendly interfaces, robust content management systems, and adaptive assessment mechanisms. The key to a successful E-Learning System lies in its ability to cater to diverse learning styles and preferences, fostering engagement and knowledge retention. A well-crafted E-Learning System leverages cutting-edge instructional design principles to deliver pedagogically sound content, ensuring that learners can navigate through a rich tapestry of resources and activities. The system’s architecture must be scalable, accommodating the evolving landscape of educational technologies. Additionally, effective implementation demands meticulous attention to user experience, ensuring that learners, educators, and administrators find the platform intuitive and efficient. The success of an E-Learning System hinges on its adaptability to the ever-changing educational landscape, offering a dynamic and responsive platform for knowledge dissemination and acquisition.

TABLE OF CONTENT

CHAPTER ONE
Introduction
Background Of Study
Statement Of The Study
Aims And Objectives
Significance Of The Study
Scope Of The Study
Limitation Of The Study
Definition Of The Terms

CHAPTER TWO
Literature Review
Introduction
Approaches To E- Learning
Computer-Based Training
Collaborative Learning
Technology
Audio
Videos
Computer, Laptops, And Tablets
Blogging
mobile Devices
Learning Managements
Whiteboards
Educational Technology
Communicatioal Technology
Learning Management System
Computer –Aided Assessment

CHAPTER THREE
Methodology And Analysis Of The Existing System
Introduction
Methodology Of Data Collection
Input Analysis
Process Analysis
Output Analysis
Problem Of The Current System.
Justifications For The New System

CHAPTER FOUR
Design And Implementation Of The New System
Design Standards
Output Specification And Design
Input Specification And Design
Software Requirements
Operational Requirment
Personal Requirement
Program Flow Chart

CHAPTER FIVE
Summary, Conclusion And Recommendation
Conclusion
Recommendation
References
Appendix A
Program Source Code

CHAPTER ONE

1.0 INTRODUCTION
E-learning refers to the use of various kinds of electronic media and
information and communication technologies (ICT) in education. E-learning is an
inclusive terminology that encompasses all forms of educational technology that
electronically or technologically support learning and teaching. Depending on
whether a particular aspect, component or delivery method is given emphasis, e-
learning may be termed technology-enhanced learning (TEL), computer-based
training (CBT), internet-based training (IBT), web-based training (WBT), online
education, virtual education, or digital educational collaboration.
E-learning includes numerous types of media that deliver text, audio,
images, animation, and streaming video, and includes technology applications
and processes such as audio or video tape, satellite TV, CD-ROM, and
computer-based learning, as well as local intranet/extranet and web-based
learning. Information and communication systems, whether free-standing or
based on either local networks or the Internet in networked learning, underlay
many e-learning processes.
E-learning can occur in or out of the classroom. It can be self-paced,
asynchronous learning or may be instructor-led, synchronous learning. E-learning
is suited to distance learning and flexible learning, but it can also be used in
conjunction with face-to-face teaching, in which case the term blended learning is
commonly used.
It is commonly thought that new technologies make a big difference in
education.[2] Many proponents of e-learning believe that everyone must be
equipped with basic knowledge of technology, as well as use it as a medium to
reach educational goal.

1.1 Background of study
E-learning is an inclusive terminology for all forms of educational
technology that electronically or technologically support learning and teaching.
Bernard Luskin advocates that the “e” should be interpreted to mean “exciting,
energetic, enthusiastic, emotional, extended, excellent, and educational” in
addition to “electronic.” This broad interpretation focuses on new applications
and developments, and also brings learning and media psychology into
consideration.
The worldwide e-learning industry was estimated to be over $48 billion in
2000 according to conservative estimates. Developments in internet and
multimedia technologies are the basic enabler of e-learning, with consulting,
content, technologies, services and support being identified as the five key
sectors of the e-learning industry. Information and communication technologies
(ICT) are used extensively by young people.
E-learning has given people in college accessibility to data, wherever one
looks data of e-learning is there, there are many different sometimes mobile
devices as well as their many ways that these benefit people around the globe
anytime, anywhere access to data. This can improve interactions between
students and their instructors for their classes, this can allow students with tools
which they can use for different purposes and use independently supports
problem base actions. There are also ways that it can deter people from actually
learning as pointed out, it may make it easier to chat taking someone away from
learning and into talking to someone through Face book it also gives them the
ability to cheat through online test and quizzes having the ability to look for the
answer using Google it always a possibility. This also can give tech-savvy
students an advantage over non-technical students. Over all e-learning through
technology will most likely be seen more and more in today’s college
environment. Approaches to e-learning require a focus on students providing
them with tools to support their shared activities and problem based activities

1.2 Statement of the study
Student in tertiary institution suffers a lot of setback in external exams due
to the type of teaching system which they receive. They don’t have access to the
internet and lack knowledge of what is obtainable in the society.

1.3 Aims and objectives
1. To facilitate the development of information technology
2. To reveal the use and technology of wireless network to the user.
3. To provide alternative way of attaining education
4. To implement a system which reduce examination mal- practice

1.4 Significance of the study
E-learning provides benefit for the organizations and individuals involved
it reduces the cost of learning, examination and result processing institutions, it
create access thereby enables people from any part of the world to be educated
E-learning also functions in improving standard of education which Helps to
eliminate inadequate like examination malpractice .

1.5 Scope of the study
Design and implementation of e- learning (A case study of computer
Science and information and technology, caritas university Enugu), this project is
a tutorial and design with VB

1.6 Limitation of the study
The rate of technology is moving at rapid speed and not everybody
Understand how some of the tools used for this education process are used. Some
people find it difficult to afford this form of learning and measurement,
especially towards the cost of accessing the internet.

1.7 Definition of the terms
E-learning conducted with various kinds of electronic media, especially
via the internet.
ICT-Information communication technologies are mostly used by young people.
TEL- Technology enhance learning
IBT-Internet based training
VLE-Visual learning environment

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MORE DESCRIPTION:

E-Learning System:

An E-Learning System, also known as an Electronic Learning System or Online Learning System, is a digital platform that facilitates the delivery of educational content and resources to learners over the internet. E-Learning has gained significant popularity in recent years due to its flexibility, accessibility, and the convenience it offers to both students and educators. Here are key components and features of an E-Learning System:

  1. User Authentication: Users (students, instructors, administrators) typically need to create accounts or log in to access the system. User authentication ensures that only authorized individuals can access the content.
  2. Course Content: E-Learning systems host a variety of educational content, including text, multimedia (videos, images, audio), documents, and interactive materials. Content can be organized into courses, modules, or lessons.
  3. Course Management: Instructors or administrators can create, edit, and manage courses. They can set up course schedules, define objectives, and specify assessment methods.
  4. Interactivity: E-Learning platforms often incorporate interactive elements such as quizzes, assignments, discussion forums, and chat features to engage learners and promote active participation.
  5. Assessment and Grading: E-Learning systems allow for the creation and management of quizzes, tests, and assignments. They may also automate grading and provide feedback to learners.
  6. Progress Tracking: Learners can monitor their progress within a course, see completed modules, and track their performance. Instructors can also track student progress and intervene if necessary.
  7. Communication Tools: E-Learning systems often include communication features like messaging, email, or discussion boards to facilitate interaction between students and instructors.
  8. Analytics and Reporting: Administrators can access data and analytics on learner engagement, course completion rates, and other performance metrics. This information can be used to improve course content and delivery.
  9. Mobile Compatibility: Many E-Learning systems are designed to be mobile-responsive, allowing learners to access content on various devices, including smartphones and tablets.
  10. Content Management: Instructors can upload, organize, and update educational content easily. They may also be able to import content from external sources.
  11. User Support: E-Learning systems often provide support resources, FAQs, and help centers to assist learners and instructors with technical issues or questions related to the platform.
  12. Security and Privacy: Robust security measures are essential to protect user data, including personal information and course materials. Compliance with data protection regulations is crucial.
  13. Scalability: The system should be able to handle a growing number of users and courses without significant performance degradation.
  14. Customization and Branding: Some E-Learning systems allow organizations to customize the platform’s appearance and branding to align with their specific needs and identity.
  15. Integration: Integration with other educational tools and systems, such as Learning Management System (LMS) standards, can enhance the functionality and interoperability of the E-Learning platform.

E-Learning systems have various applications, including K-12 education, higher education, corporate training, and professional development. They offer the advantage of asynchronous learning, allowing individuals to learn at their own pace, making education more accessible to a diverse range of learners.

Popular E-Learning platforms and Learning Management Systems include Moodle, Blackboard, Canvas, edX, Coursera, Udemy, and many others. The choice of platform depends on the specific needs and goals of the organization or institution implementing E-Learning.