Design And Simulation Of An Electric Device With Audio Unit

7 Chapters
|
59 Pages
|
7,832 Words

An electric device with an integrated audio unit combines technological functionality with auditory capabilities, offering users a seamless convergence of sound and utility. These devices, ranging from smartphones and tablets to smart speakers and home entertainment systems, leverage sophisticated electronic components to deliver high-quality audio experiences across various applications, such as music playback, voice communication, and multimedia consumption. Seamlessly blending innovation and entertainment, these versatile gadgets redefine modern connectivity paradigms, enhancing user experiences in both personal and professional domains while catalyzing digital integration and entertainment consumption trends.

ABSTRACT

This work deals extensively with the design and construction of an electrodice display (EOD) with audio unit. The device displays the value of a ludo dice in numerical form and also produces sound as it displays the number.
The device works with principle of chance employed by ludo game players. The output of the display is usually very rapid that the player does not actually see the number when the device is switched ON so that it will purely be a game of chance. When the off key is pressed, a particular number is displayed and this number is the number the player got.
The operation of the device starts by the generation of a pulse frequency. The pulse frequency (square wave signal) is generated by times (555 timer) by connecting in unstable multi-vibrator. The output from the timer is used in clocking the binary counter (mode 10 counter) but this counter is biased in the mode 10 counter, the output from Qo, Q1 and Q2 were connected to the reset pins so that once the counter finishes the count of six of goes back to zero.
The result from the binary counter is then fed to the decoder / driver before connecting it to seven segment so that the decoder will be able to convert the binary values to the decimal values that are being used in the ludo game dice. The seven segment then displays the numbers by lightening the diodes that make up that particular.
This device is being regulated by a latch (4-edge triggered flip-flop which has two switches, one is used for putting the power supply and the other two push switches for the working of the dice display.

TABLE OF CONTENT

Cover page
Title page
Approval page
Dedication
Acknowledgement
Abstract
Organization of work
List of figures
List of table

CHAPTER ONE
INTRODUCTION
1.0 Statement of problem
1.1 Purpose of study
1.2 Aim and objectives
1.3 Scope of the study
1.4 Limitations of the study
1.5 Definitions of terms.

CHAPTER TWO
LITERATURE REVIEW

CHAPTER THREE
DESCRIPTION AND ANALYSIS OF THE EXISTING SYSTEM FACT FINDING METHODS
Organization structure
Objectives of the existing system

CHAPTER FOUR
DESIGN OF THE NEW SYSTEM
Output specification and design
Input specification and design
File design.
Procedure chart
System flow chart
System Requirement.

CHAPTER FIVE
IMPLEMENTATION
Program Design
Program Flowchart
Pseudo codes

CHAPTER SIX
DOCUMENTATION

CHAPTER SEVEN
RECOMMENDATION
CONCLUSION
REFERENCE

CHAPTER ONE

INTRODUCTION
Instrumentation engineering has advanced widely with the introduction of medium scale integration (MIS), large scale Integration (LSI) and very large scale Integration (VLSI). For the purpose of accuracy and reliability analogue instruments are being replaced by the digital ones. The electronic dice display (EDD) with audio unit is among this now bread of instruments.

1.0 STATEMENT OF PROBLEM.
The design of an electronic dice display is invented because of the quest fort reducing strenuous activities encountered by man, especially on the area of its recreational activities. This device is used in ludo game. The ludo game on its manual operation, as he manipulated by the experts so that it can no longer be a game of chance. Sometimes players can employ tricks on their opponents which playing the game, for example if the both players are not vigilant, one of the them can event thwart the dice and claimed that nothing happened. The players too may get tired after playing two or three times because of the stress in shaking and playing the dice, the frequent hitting of the dice on the ludo board can even give cracks on the glass covering the ludo board. One can even experience the dice getting lost in the game because the dice is very small so if care is not taken, it can fall out from the board. All these problems were taken into consideration before constructing the electronic dice display.

1.1 PURPOSE OF THE STUDY.
As stated earlier, the design of this device is to help man conquer his environment. With the advent of medium scale integration (MSI), Integration circuit (IC) can be used to design devices that can help man perform his work effectively. With little or no stress and even sometimes at a cheaper rate. The device too will eradicate all the stress, tricks and pranks encountered when playing ludo game.

1.2 AIMS AND OBJECTIVES
The device will increase the fun derived from playing the game, even little kids can now join since they only need to press the buttons for the device to work. The game will now be purely based on chance because all bias will be eradicated, no expert can manipulate the device no matter how many times you use it. the normal phenomenon of playing tricks will be a thing of the past.

1.3 SCOPE OF THE STUDY
The work covered that playing and displaying of number got. This that the device when switched ON and STAR button is pressed, a particular number will be shown and this is the number the player got. This means that the player still need to get a ludo board and the seeds for the game.

1.4 LIMITATIONS OF THE STUDY
It will be an unfair treatment to this project if the discussion of the limitations that handicapped this important research work is overlooked. Hence, it is considered necessary for it will be a stepping stone for the improvement in further work.
The work is limited to just playing of the number got and the generation of sound through emphasis was not laid on the sound system. Part of the limitations in this project is as a result of their inclusion in the scope while others are due to constraints. The design specification was to achieve an electronic dice display that can display from 1 – 6. also the system is not protected from wrong voltage supplies. Voltage polarities wrongly connected or supplies greater than the specific supply voltage will damage the system.

Most of the constraints were due to lack of test with detailed information on the theory and the practice of electronic dice display (EDD). As 90% of the components are purely digital. They are not readily available on the market. Some of the components especially the transistors used sound display were not found in the market so I was forced to use the equivalent as specified in the data book and when some of these components are found, they are usually expensive.
Another problem was lack of equipment in the departmental laboratory for the executing and monitoring of the project. Some of the equipment used in the other department/ market were bad and gave false result. The oscilloscope used was not sophisticated enough to display very low frequency output of about 1Hz. Also, lack of textbooks was another serious problem. The few books seen treated components of dice display so shallowly. This calls for designing and re-designing till a working circuit was realized.

1.5 DEFINITION OF TERMS
AND GATE.
It is a circuit which gives a high outputs (ie logic 1 = high and logic O = low)an AND gate is represented by a dot to indicate it is a multiplication.

A
A.B
B fig 1.0 AND GATE

CAPACITORS:
It provides a means of storing electrical energy in form of an electric field.

Fig 1.1 Capacitor
COUNTER:
A circuit, which gives output pulse for every two inputs pulses. If the input pulses are irregular the circuit is regarded as counter. Counters usually come as integrated circuit.

DECODER/DRIVER:
A decoder can be the reverse of an encoder circuit, there are a variety of decoders designed for specific purpose. In this case it is used as a code converter where it is required to convert from binary coded decimal (BCD) to decimal.

DIODE:
Diode are two terminal devices which exhibit low resistance to current flow in the other.

FLIP FLOP:
It is a continual logic that can be able to hold one bit at a time.

LATCH:
A latch is a combination of flip flops, in the particular (IC 7474) latch, it has a combination of 4 positive edge triggered flip flops. It changes state on reseipt of an input signal but a way that it does not change state.

MULTI VIBRATOR (AS TABLE)
They are flip flops that has no stable state. It is called astable or free running multivibrator. These type of logic circuit switches back and forth (oscillates) between unstable states. Useful for providing clock signals for asynchronous digital circuits.

RESISTORS:
Resistors provide us with a means of controlling voltage in a circuit electronic circuit.
SWEN SEGMENT DISPLAY:
This is a method of displaying the numerals from 0 – 9 by illuminating 2 or more elements out of the seven arranged in a form. If all the elements 1,2,7,5 and 4 are illuminated a 5 is displayed. Seven segment display is extensively used in electronic equipment e.g recoders, calculators and digital watches.

TIMER:
Timers are used to generate continuous waves or pulse frequency which is usually used for linear applications such as low level amplification, for switching applications, high frequency application and can also be designed to handle high voltage.

SIMILAR PROJECT TOPICS:

SHARE PROJECT MATERIALS ON:

MORE DESCRIPTION:

Design And Simulation Of An Electric Device With Audio Unit:

Designing and simulating an electric device with an audio unit is a broad task that can vary significantly depending on the specific device you have in mind. However, I can provide you with a general outline of the steps involved and some considerations for designing and simulating such a device.

Step 1: Define the Device

First, you need to clearly define the purpose and function of your electric device with an audio unit. Are you designing a musical instrument, a speaker system, a recording device, or something else entirely? Understanding the device’s intended use is crucial for the design process.

Step 2: Components Selection

Identify the key components required for your device. This typically includes:

  1. Power Supply: Determine the power requirements of your device and select an appropriate power supply unit.
  2. Audio Unit: Depending on your device’s audio needs, you may need components such as microphones, speakers, amplifiers, or digital signal processors (DSPs).
  3. Control Interface: Decide how users will interact with your device. This may involve buttons, knobs, touchscreens, or remote control options.
  4. Microcontroller/Processor: If your device has digital components or requires processing, select a microcontroller or processor that suits your needs.
  5. Sensors (if applicable): If your device needs to respond to external stimuli (e.g., light, motion), choose the appropriate sensors.
  6. Connectivity (if applicable): Determine if your device needs to connect to other devices or networks (e.g., Bluetooth, Wi-Fi, USB).

Step 3: Schematic Design

Create a schematic diagram of your device’s electronic circuitry. You can use software like Eagle, KiCad, or Altium Designer for this purpose. Connect all the chosen components according to their datasheets and functional requirements.

Step 4: PCB Design

Once you have a schematic, design the printed circuit board (PCB) layout. Ensure that the layout adheres to good PCB design practices to minimize interference and optimize signal paths. Software like PCB design tools can be used for this.

Step 5: Simulation

Before physically building your device, it’s a good idea to simulate its behavior to identify and address any potential issues. Use simulation software like SPICE (e.g., LTspice) or specialized audio simulation tools to model and test the audio components of your device. This step can help you fine-tune your design.

Step 6: Software Development (if applicable)

If your device involves digital signal processing, user interfaces, or firmware, develop the necessary software for your microcontroller or processor. You may need to program in languages like C/C++ or use development platforms like Arduino or Raspberry Pi.

Step 7: Prototyping

Once you are satisfied with your design and simulation results, create a prototype of your device. Assemble the components on the PCB, ensuring correct connections. Double-check your design for any errors or issues.

Step 8: Testing and Iteration

Test your prototype rigorously to ensure it functions as intended. Pay particular attention to the audio unit’s performance, power consumption, and any user interface elements. If issues arise, iterate on your design and make necessary adjustments.

Step 9: Final Design and Production

Once your prototype meets all requirements and passes testing, finalize the design and prepare for production. This involves creating the final PCB layout, sourcing components, and preparing for mass production if applicable.

Step 10: Compliance and Certification (if applicable)

If your device needs to meet regulatory standards (e.g., safety, electromagnetic compatibility), ensure it undergoes the necessary testing and certification processes.

Remember that designing and simulating an electric device with an audio unit can be a complex undertaking, and the specific steps and tools you use will depend on your project’s unique requirements. Additionally, consider seeking guidance from experienced engineers and designers if you’re not familiar with certain aspects of the process.